The study plan of the Three-year Degree in Digital Arts, Animation and Videogames is highly professional and aims to balance the study of theoretical subjects and practical exercises, with a vertical and horizontal approach: vertical in providing specializations in specific sectors, horizontal in maintaining a multidisciplinary approach that trains future professionals with openness and adaptability. Because the world of videogames development and animation are not compartmentalized, and every professional must be able to dialogue and collaborate with other sectors.
In recent years, the diffusion of personal computers, gaming consoles , tablets and smartphones has developed in parallel with the power of calculation. All this has made possible a large-scale growth in the development of video games in various sectors of visual communication, learning and entertainment. Advertising, cinema, television, video games, interactive installations have, in turn, created a strong demand in the labor market. Photoshop, ZBrush, Maya, 3D Studio Max, Unity3D, Corona, Construct, Adobe Animate, Premiere, After Effects, Audition are software / / framework languages that are more powerful and known for pre-production, production and post-production of high-level videogames and cartoons.
SYLLABUS
Courses and ECTS (European Credit Transfer System)
Bachelor’s degree in Digital Arts (specialization in Video Games) 180 ECTS at MQF/EQF Level 6.
First Year (60 ECTS):
* Introduction to animation and video games (4 ECTS)
* Introduction to Computer systems – (6 ECTS)
* Scriptwriting I (6 ECTS)
* Character design and storyboard techniques I (10 ECTS)
* Game design I (6 ECTS)
* Computer programming I – (10 ECTS)
* Soundtrack and dubbing techniques – (6 ECTS)
* Workshop & Laboratory work – (12 ECTS)
Second Year (60 ECTS):
* 2D design and animation techniques I – (12 ECTS)
* English writing skills – (4 ECTS)
* 3D graphics I – (12 ECTS)
* Directing techniques I – (6 ECTS)
* Marketing and sociology of communication – (6 ECTS)
* Digital Video editing and compositing – (6 ECTS)
* Intermediality theory – (4 ECTS)
* Game design II – (6 ECTS)
* Workshop – (4 ECTS)
Third Year (60 ECTS):
* Scriptwriting II – (4 ECTS)
* Computer programming II – (10 ECTS)
* Game design III – (6 ECTS)
* Economics and business management – (6 ECTS)
* Elective 1 Video games – (6 ECTS) – (see below)
* Elective 2 Video games – (6 ECTS) – (see below)
* Workshop & Laboratory work – (6 ECTS)
* Internship – (6 ECTS)
* Dissertation – (10 ECTS)
Course Features
- Lectures 26
- Quizzes 3
- Duration 52 weeks
- Skill level All levels
- Language English
- Students 66
- Certificate Yes
- Assessments Self